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- MEGAMUD ANCIENT RUINS LOOP ZIP FILE
- MEGAMUD ANCIENT RUINS LOOP FULL
- MEGAMUD ANCIENT RUINS LOOP SOFTWARE
one person in particular made it his personal mission to hunt down and destroy the release.
MEGAMUD ANCIENT RUINS LOOP FULL
On the flip side it seems the release brought the crazys out in full force.
![megamud ancient ruins loop megamud ancient ruins loop](https://cdn2.vox-cdn.com/uploads/chorus_asset/file/8216079/A_fragmented_monument_2.jpg)
personally i feel that it is a tribute to the way things once were and a jab in the eye to the way things are now. they did it out of pure love for the bbs scene to ensure that majorbbs and its beloved multi-user ambiance would never die. these guys spent months (if not years) finding software, running it, testing it, tweaking it and documenting the process along the way. it wasnt just a bunch of files that somebody shoveled into a zip and published as a torrent. I know many of the people that released the mbbs4ever archive. It’s delightful when I see others down in the woods with me. The search never ends for these little artifacts. More than once I’ve been told by an author that the copy of the BBS I scraped up is one the original author doesn’t even have any more. I wish there was more in the way of efforts like this to preserve the history of BBSes, but some were definitely one-person affairs with less than a few dozen adherents. They have documents that I’ll probably swipe for my own collection, including customer letters and announcements.
MEGAMUD ANCIENT RUINS LOOP SOFTWARE
This important task is instead being done to near perfection by, which is collecting photographs, histories and software related to MajorBBS and its company. Galacticomm as an entity still exists the webpage is over here and doesn’t give a full listing of the large, interesting history of Galacticomm. I also dedicated the MAKE IT PAY episode to Tim Stryker, who created MajorBBS, ran Galacticomm, and then retired and committed suicide.
![megamud ancient ruins loop megamud ancient ruins loop](https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-hd/a/a0/LakeKorok68_M.jpg)
It was one of the best, which is why his interview is all over the final work. Those hours of interview will get up on the collection soon. He’d moved on and not moved on, which is the kind of blend anybody who cares about what they do should have. I interviewed Scott Brinker for the BBS Documentary he’d left the company many years previous but had a great collection of memories and feelings about that time. I especially like the “how-to” and “R&D” portions of the descriptive text, where the compilers tried different configurations with the software. The listing is here, and you can see the effort put in to make a “complete” collection, or at least one where any reasonable person wouldn’t complain about the contents being lacking in any way. It’s quite a collection, too probably would have fetched a pretty penny way back when (1992-1994 era software).
MEGAMUD ANCIENT RUINS LOOP ZIP FILE
Specifically, the zip file has the jaunty name of “MBBS4EVER”, that kind of overly ambitious and breathless filename I like to see on a collection. The directory with the files that I got is here. I’ve downloaded that particular collection and put it up on the BBS Software collection. Someone pointed out a MajorBBS torrent to me. Major BBS: The Warezing and the Winning - July 27, 2007